Future of InvenSense | Quantumrun

Future of InvenSense

InvenSense Inc. is a supplier of a (SoC) sensor system on chip called MotionTracking, which performs its tasks as a gyroscope to cater to consumer electronic gadgets, for instance, the smartphone, tablet, wearable, gaming device, optical image stabilizations, and remote control for the new smart TVs. The InvenSense organization supplies the motion controlling feature found in the game controllers of Oculus Rift and the DK1 Nintendo Wii. Their motion controllers are set up in the Samsung Galaxy Smartphone and in recent times on the iPhone 6 by Apple. It was founded in the year 2003. The company has its headquarters in San Jose, California with its offices spread all over France, Massachusetts, Korea, Wilmington, Taiwan, Canada, China, Japan, Italy, and Slovakia. Recently in December 2016, InvenSense Inc. was taken over for 1.3 billion dollars by a semiconductor company TDK.

Home Country: 
United States
Industry: 
Consumer electronics
Industry vulnerability to disruption: 

<p>Belonging to the technology sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:</p>

<p>*First off, internet penetration will grow from 50 percent in 2015 to over 80 percent by the late-2020s, allowing regions across Africa, South America, the Middle East and parts of Asia to experience their first Internet revolution. These regions will represent the biggest growth opportunities for tech companies over the next two decades.<br />
*Similar to the point above, the introduction of 5G internet speeds in the developed world by the mid-2020s will enable a range of new technologies to finally achieve mass commercialization, from augmented reality to autonomous vehicles to smart cities.<br />
*Gen-Zs and Millennials are set to dominate the global population by the late-2020s. This tech-literate and tech-supporting demographic will fuel the adoption of an ever greater integration of technology into every aspect of human life.<br />
*The shrinking cost and increasing computational capacity of artificial intelligence (AI) systems will lead to its greater use across a number of applications within the tech sector. All regimented or codified tasks and professions will see greater automation, leading to dramatically reduced operating costs and sizeable layoffs of white and blue-collar employees.<br />
*One highlight from the point above, all tech companies that employ custom software in their operations will increasingly begin adopting AI systems (more so than humans) to write their software. This will eventually result in software that contains fewer errors and vulnerabilities, and a better integration with tomorrow's increasingly powerful hardware.<br />
*Moore’s law will continue to advance the computational capacity and data storage of electronic hardware, while the virtualization of computation (thanks to the rise of the ‘cloud’) will continue to democratize computation applications for the masses.<br />
*The mid-2020s will see significant breakthroughs in quantum computing that will enable game-changing computational abilities applicable to most offerings from technology sector companies.<br />
*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of factory assembly lines, thereby improving manufacturing quality and costs associated with consumer hardware built by tech companies.<br />
*As the general population becomes ever more dependant on the offerings of tech companies, their influence will become a threat to governments who will seek to increasingly regulate them into submission. These legislative power plays will vary in their success depending on the size of the tech company targeted.</p>

Total patents held: 
192
Number of patents field last year: 
2
Ranking List: 
624
Ranking List: 
2017 Quantumrun Global 1000
410
Ranking List: 
2017 Quantumrun US 500
76
Ranking List: 
2017 Quantumrun Silicon Valley 100
Market Revenue Country: 
Market country 
United States
Revenue from country 
0.44
Market country 
China
Revenue from country 
0.24
Prod/Serv name revenue: 
Prod/Serv name: 
Smartphone and tablet devices
Prod/Serv revenue: 
267837000
Prod/Serv name: 
Optical image stabilization
Prod/Serv revenue: 
663150000
Prod/Serv name: 
IoT and other
Prod/Serv revenue: 
84243000
Founded: 
2003
Company Name: 
InvenSense
Sector: 
Revenue: 
418395000
3y average revenue: 
347649000
Operating expenses: 
171241000
3y average expenses: 
145341667
Company profile data note: 
All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.
Global employee count: 
632
Number of domestic locations: 
2
Funds in reserve: 
41105000
Investment into R&D: 
97368000
create term: 
#624 | 2017 Quantumrun Global 1000
#410 | 2017 Quantumrun US 500
#76 | 2017 Quantumrun Silicon Valley 100

InvenSense Inc. is a supplier of a (SoC) sensor system on chip called MotionTracking, which performs its tasks as a gyroscope to cater to consumer electronic gadgets, for instance, the smartphone, tablet, wearable, gaming device, optical image stabilizations, and remote control for the new smart TVs. The InvenSense organization supplies the motion controlling feature found in the game controllers of Oculus Rift and the DK1 Nintendo Wii. Their motion controllers are set up in the Samsung Galaxy Smartphone and in recent times on the iPhone 6 by Apple. It was founded in the year 2003. The company has its headquarters in San Jose, California with its offices spread all over France, Massachusetts, Korea, Wilmington, Taiwan, Canada, China, Japan, Italy, and Slovakia. Recently in December 2016, InvenSense Inc. was taken over for 1.3 billion dollars by a semiconductor company TDK.

Home country:
United States
Sector:
Technology
Industry:
Consumer electronics
Website:
Founded:
2003
Global employee count:
632

Financial Health

Revenue
$418,395,000 USD
3y average revenue
$347,649,000 USD
Operating expenses
$171,241,000 USD
3y average expenses
$145,341,667 USD
Funds in reserve
$41,105,000 USD
#1 Market country
United States
% of revenue from country #1
0.44%
#2 Market country
China
% of revenue from country #2
0.24%

Asset Performance

#1 Product/Service/Dept. name
Smartphone and tablet devices
#1 Product/Service revenue
$267,837,000 USD
#2 Product/Service/Dept. name
Optical image stabilization
#2 Product/Service revenue
$663,150,000 USD
#3 Product/Service/Dept. name
IoT and other
#3 Product/Service revenue
$84,243,000 USD

Innovation assets and Pipeline

Investment into R&D
$97,368,000 USD
Total patents held
192
Number of patents field last year
2
All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.

Disruption Vulnerability

Belonging to the technology sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, internet penetration will grow from 50 percent in 2015 to over 80 percent by the late-2020s, allowing regions across Africa, South America, the Middle East and parts of Asia to experience their first Internet revolution. These regions will represent the biggest growth opportunities for tech companies over the next two decades.

*Similar to the point above, the introduction of 5G internet speeds in the developed world by the mid-2020s will enable a range of new technologies to finally achieve mass commercialization, from augmented reality to autonomous vehicles to smart cities.

*Gen-Zs and Millennials are set to dominate the global population by the late-2020s. This tech-literate and tech-supporting demographic will fuel the adoption of an ever greater integration of technology into every aspect of human life.

*The shrinking cost and increasing computational capacity of artificial intelligence (AI) systems will lead to its greater use across a number of applications within the tech sector. All regimented or codified tasks and professions will see greater automation, leading to dramatically reduced operating costs and sizeable layoffs of white and blue-collar employees.

*One highlight from the point above, all tech companies that employ custom software in their operations will increasingly begin adopting AI systems (more so than humans) to write their software. This will eventually result in software that contains fewer errors and vulnerabilities, and a better integration with tomorrow's increasingly powerful hardware.

*Moore’s law will continue to advance the computational capacity and data storage of electronic hardware, while the virtualization of computation (thanks to the rise of the ‘cloud’) will continue to democratize computation applications for the masses.

*The mid-2020s will see significant breakthroughs in quantum computing that will enable game-changing computational abilities applicable to most offerings from technology sector companies.

*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of factory assembly lines, thereby improving manufacturing quality and costs associated with consumer hardware built by tech companies.

*As the general population becomes ever more dependant on the offerings of tech companies, their influence will become a threat to governments who will seek to increasingly regulate them into submission. These legislative power plays will vary in their success depending on the size of the tech company targeted.