Future of Netflix | Quantumrun

Future of Netflix

Netflix is a US entertainment company established on August 29, 1997, by Marc Randolph and Reed Hastings, in Scotts Valley, California. The company focuses on streaming media and video-on-demand online and DVD by mail. Netflix grew into film and television production, as well as online distribution in 2013. It is headquartered in Los Gatos, California as of 2017.

Home Country: 
United States
Industry: 
Entertainment
Industry vulnerability to disruption: 

Belonging to the media sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, the cultural shift among Millennials and Gen Zs toward experiences over material goods will make travel, food, leisure, live events and especially media consumption increasingly desirable activities.
*By the late 2020s, virtual reality (VR) and augmented reality (AR) will reach a level of market penetration significant enough for media companies to start shifting sizeable resources into content production for these platforms.
*By the late 2030s, the widespread popularity of VR and AR will shift the public’s media consumption tastes away from voyeuristic storytelling (traditional movies and television shows) to participatory forms of storytelling that immerses the content consumer by allowing them to influence the content they experience—kind of like being an actor in the movie you’re watching.
*The shrinking cost and versatility of artificial intelligence systems, combined with the increasing computational capacity of future quantum computing systems, will drive down the cost of producing higher budget looking content, especially for future VR and AR platforms.
*All media will eventually be delivered primarily through subscription based platforms. Everyone will pay for the content they want to consume.

Total patents held: 
90
Ranking List: 
395
Ranking List: 
2017 Quantumrun Global 1000
263
Ranking List: 
2017 Quantumrun US 500
43
Ranking List: 
2017 Quantumrun Silicon Valley 100
Market Revenue Country: 
Market country 
United States
Revenue from country 
0.76
Prod/Serv name revenue: 
Prod/Serv name: 
Domestic streaming
Prod/Serv revenue: 
4180339000
Prod/Serv name: 
International streaming
Prod/Serv revenue: 
1953435000
Prod/Serv name: 
Domestic DVD
Prod/Serv revenue: 
645737000
Founded: 
1997
Global brand rank: 
234
Company Name: 
Netflix
Sector: 
3y average revenue: 
6142083500
3y average expenses: 
1615728500
Company profile data note: 
All company data collected from its 2015 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.
Global employee count: 
3850
Funds in reserve: 
1809330000
create term: 
#395 | 2017 Quantumrun Global 1000
#263 | 2017 Quantumrun US 500
#43 | 2017 Quantumrun Silicon Valley 100

Netflix is a US entertainment company established on August 29, 1997, by Marc Randolph and Reed Hastings, in Scotts Valley, California. The company focuses on streaming media and video-on-demand online and DVD by mail. Netflix grew into film and television production, as well as online distribution in 2013. It is headquartered in Los Gatos, California as of 2017.

Home country:
United States
Sector:
Media
Industry:
Entertainment
Website:
Founded:
1997
Global employee count:
3,850

Financial Health

3y average revenue
$6,142,083,500 USD
3y average expenses
$1,615,728,500 USD
Funds in reserve
$1,809,330,000 USD
#1 Market country
United States
% of revenue from country #1
0.76%

Asset Performance

#1 Product/Service/Dept. name
Domestic streaming
#1 Product/Service revenue
$4,180,339,000 USD
#2 Product/Service/Dept. name
International streaming
#2 Product/Service revenue
$1,953,435,000 USD
#3 Product/Service/Dept. name
Domestic DVD
#3 Product/Service revenue
$645,737,000 USD

Innovation assets and Pipeline

Global brand rank
234
Total patents held
90
All company data collected from its 2015 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.

Disruption Vulnerability

Belonging to the media sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, the cultural shift among Millennials and Gen Zs toward experiences over material goods will make travel, food, leisure, live events and especially media consumption increasingly desirable activities.
*By the late 2020s, virtual reality (VR) and augmented reality (AR) will reach a level of market penetration significant enough for media companies to start shifting sizeable resources into content production for these platforms.
*By the late 2030s, the widespread popularity of VR and AR will shift the public’s media consumption tastes away from voyeuristic storytelling (traditional movies and television shows) to participatory forms of storytelling that immerses the content consumer by allowing them to influence the content they experience—kind of like being an actor in the movie you’re watching.
*The shrinking cost and versatility of artificial intelligence systems, combined with the increasing computational capacity of future quantum computing systems, will drive down the cost of producing higher budget looking content, especially for future VR and AR platforms.
*All media will eventually be delivered primarily through subscription based platforms. Everyone will pay for the content they want to consume.