Future of Nvidia | Quantumrun

Future of Nvidia

Nvidia Corporation is a US technology company based in Santa Clara, California. It designs graphics processing units (GPUs) for the professional and gaming markets, as well as systems on chip units (SOCs) for the mobile automotive and computing market. Its principal GPU product line, labeled "GeForce", is in direct rivalry with Advanced Micro Devices' (AMD) "Radeon" products. Nvidia increased its presence in the gaming industry with its SHIELD Tablet, SHIELD Android TV, and handheld SHIELD Portable.

Home Country: 
United States
Industry: 
Semiconductors and Other Electronic Components
Industry vulnerability to disruption: 

<p>Belonging to the semiconductor sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:</p>

<p>*First off, internet penetration will grow from 50 percent in 2015 to over 80 percent by the late-2020s, allowing regions across Africa, South America, the Middle East and parts of Asia to experience their first Internet revolution. These regions will represent the biggest growth opportunities for tech companies, and the semiconductor companies that supply them, over the next two decades.<br />
*Similar to the point above, the introduction of 5G internet speeds in the developed world by the late-2020s will enable a range of new technologies to finally achieve mass commercialization, from augmented reality to autonomous vehicles to smart cities. These technologies will also demand ever more powerful computational hardware.<br />
*As a result, semiconductor companies will continue to push Moore’s law forward to accommodate the ever growing computational capacity and data storage needs of the consumer and business markets.<br />
*The mid-2020s will also see significant breakthroughs in quantum computing that will enable game-changing computational abilities applicable across many sectors.<br />
*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of semiconductor factory assembly lines, thereby improving manufacturing quality and costs.</p>

Total patents held: 
3 018
Ranking List: 
182
Ranking List: 
2017 Quantumrun Global 1000
125
Ranking List: 
2017 Quantumrun US 500
17
Ranking List: 
2017 Quantumrun Silicon Valley 100
Market Revenue Country: 
Market country 
Taiwan
Revenue from country 
0.37
Market country 
China
Revenue from country 
0.19
Market country 
Asia
Revenue from country 
0.15
Prod/Serv name revenue: 
Prod/Serv name: 
GPU
Prod/Serv revenue: 
4187000000
Prod/Serv name: 
Tegra processor
Prod/Serv revenue: 
559000000
Prod/Serv name: 
All other
Prod/Serv revenue: 
264000000
Founded: 
1993
Company Name: 
Nvidia
Sector: 
Revenue: 
6910000000
3y average revenue: 
5534000000
Operating expenses: 
2129000000
3y average expenses: 
2011000000
Company profile data note: 
All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.
Global employee count: 
10299
Number of domestic locations: 
15
Funds in reserve: 
1766000000
Investment into R&D: 
1463000000
create term: 
#182 | 2017 Quantumrun Global 1000
#125 | 2017 Quantumrun US 500
#17 | 2017 Quantumrun Silicon Valley 100

Nvidia Corporation is a US technology company based in Santa Clara, California. It designs graphics processing units (GPUs) for the professional and gaming markets, as well as systems on chip units (SOCs) for the mobile automotive and computing market. Its principal GPU product line, labeled "GeForce", is in direct rivalry with Advanced Micro Devices' (AMD) "Radeon" products. Nvidia increased its presence in the gaming industry with its SHIELD Tablet, SHIELD Android TV, and handheld SHIELD Portable.

Home country:
United States
Sector:
Technology
Industry:
Semiconductors and Other Electronic Components
Website:
Founded:
1993
Global employee count:
10,299

Financial Health

Revenue
$6,910,000,000 USD
3y average revenue
$5,534,000,000 USD
Operating expenses
$2,129,000,000 USD
3y average expenses
$2,011,000,000 USD
Funds in reserve
$1,766,000,000 USD
#1 Market country
Taiwan
% of revenue from country #1
0.37%
#2 Market country
China
% of revenue from country #2
0.19%
#3 Market country
Asia
% of revenue from country #3
0.15%

Asset Performance

#1 Product/Service/Dept. name
GPU
#1 Product/Service revenue
$4,187,000,000 USD
#2 Product/Service/Dept. name
Tegra processor
#2 Product/Service revenue
$559,000,000 USD
#3 Product/Service/Dept. name
All other
#3 Product/Service revenue
$264,000,000 USD

Innovation assets and Pipeline

Investment into R&D
$1,463,000,000 USD
Total patents held
3,018
All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.

Disruption Vulnerability

Belonging to the semiconductor sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, internet penetration will grow from 50 percent in 2015 to over 80 percent by the late-2020s, allowing regions across Africa, South America, the Middle East and parts of Asia to experience their first Internet revolution. These regions will represent the biggest growth opportunities for tech companies, and the semiconductor companies that supply them, over the next two decades.

*Similar to the point above, the introduction of 5G internet speeds in the developed world by the late-2020s will enable a range of new technologies to finally achieve mass commercialization, from augmented reality to autonomous vehicles to smart cities. These technologies will also demand ever more powerful computational hardware.

*As a result, semiconductor companies will continue to push Moore’s law forward to accommodate the ever growing computational capacity and data storage needs of the consumer and business markets.

*The mid-2020s will also see significant breakthroughs in quantum computing that will enable game-changing computational abilities applicable across many sectors.

*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of semiconductor factory assembly lines, thereby improving manufacturing quality and costs.