Company profile

Future of Sony

#
Rank
503
| Quantumrun Global 1000

Sony Corporation is a Japanese global conglomerate corporation headquartered in Konan, Minato, Tokyo. Its diversified business includes consumer and professional gaming, entertainment, electronics, and financial services. The company is one of the top producers of electronic products for the professional and consumer markets. Sony Corporation is the parent company and electronics business unit of the Sony Group which is involved in business through its 4 operating components: motion pictures (TV shows and movies), financial services (insurance and banking), electronics (AV, IT & communication products, semiconductors, video games, network services and medical business), and music (record labels and music publishing). These make Sony one of the most comprehensive entertainment companies in the globe. The group consists of Sony Interactive Entertainment, Sony Financial Holdings, Sony Corporation, Sony Pictures Entertainment, Sony Music Entertainment, and others.

Home Country:
Sector:
Industry:
Electronics, Electrical Equip.
Website:
Founded:
1946
Global employee count:
128400
Domestic employee count:
Number of domestic locations:
1

Financial Health

Revenue:
$8110000000000 JPY
3y average revenue:
$8033333333333 JPY
Operating expenses:
$7810000000000 JPY
3y average expenses:
$7896666666667 JPY
Funds in reserve:
$983612000000 JPY
Market country
Revenue from country
0.29
Revenue from country
0.23
Market country
Revenue from country
0.21

Asset Performance

Innovation assets and Pipeline

Global brand rank:
138
Investment into R&D:
$468000000000
Total patents held:
6945
Number of patents field last year:
221

All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page. 

DISRUPTION VULNERABILITY

Belonging to the technology sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, internet penetration will grow from 50 percent in 2015 to over 80 percent by the late-2020s, allowing regions across Africa, South America, the Middle East and parts of Asia to experience their first Internet revolution. These regions will represent the biggest growth opportunities for tech companies over the next two decades.
*Similar to the point above, the introduction of 5G internet speeds in the developed world by the mid-2020s will enable a range of new technologies to finally achieve mass commercialization, from augmented reality to autonomous vehicles to smart cities.
*Gen-Zs and Millennials are set to dominate the global population by the late-2020s. This tech-literate and tech-supporting demographic will fuel the adoption of an ever greater integration of technology into every aspect of human life.
*The shrinking cost and increasing computational capacity of artificial intelligence (AI) systems will lead to its greater use across a number of applications within the tech sector. All regimented or codified tasks and professions will see greater automation, leading to dramatically reduced operating costs and sizeable layoffs of white and blue-collar employees.
*One highlight from the point above, all tech companies that employ custom software in their operations will increasingly begin adopting AI systems (more so than humans) to write their software. This will eventually result in software that contains fewer errors and vulnerabilities, and a better integration with tomorrow's increasingly powerful hardware.
*Moore’s law will continue to advance the computational capacity and data storage of electronic hardware, while the virtualization of computation (thanks to the rise of the ‘cloud’) will continue to democratize computation applications for the masses.
*The mid-2020s will see significant breakthroughs in quantum computing that will enable game-changing computational abilities applicable to most offerings from technology sector companies.
*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of factory assembly lines, thereby improving manufacturing quality and costs associated with consumer hardware built by tech companies.
*As the general population becomes ever more dependant on the offerings of tech companies, their influence will become a threat to governments who will seek to increasingly regulate them into submission. These legislative power plays will vary in their success depending on the size of the tech company targeted.

COMPANY’S FUTURE PROSPECTS

Company Headlines