Idizayini ye-Metaverse: Izinkampani zezobuchwepheshe zithuthukisa ukwakheka kwe-metaverse

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Idizayini ye-Metaverse: Izinkampani zezobuchwepheshe zithuthukisa ukwakheka kwe-metaverse

Idizayini ye-Metaverse: Izinkampani zezobuchwepheshe zithuthukisa ukwakheka kwe-metaverse

Umbhalo wesihlokwana
Izinkampani ezahlukene zobuchwepheshe zenza intuthuko enomthelela ekubukekeni nasekusebenzeni kwe-metaverse.
    • About the Author:
    • Igama lomlobi
      I-Quantumrun Foresight
    • February 20, 2023

    I-metaverse ihloselwe ukuba yindawo etholakala ngokugcwele eku-inthanethi ehlanganisa wonke umhlaba wedijithali. Izinkampani zobuchwepheshe zilwela ukuletha lokho okwake kwaba umqondo oqanjiwe wesayensi ngokoqobo kwansuku zonke, ngokwengxenye, ngokusebenzisa ubuhlakani bemikhakha eminingi yokuklama.

    Umongo womklamo we-Metaverse

    Kusasele umsebenzi obalulekile ngaphambi kokuba le metaverse iphile ngendlela eye yachazwa ngayo ezinganekwaneni zesayensi. Abahlaziyi abaningi abamboza umkhakha wezobuchwepheshe babikezela ukuthi i-metaverse ekugcineni izoba inkundla emaphakathi yekusasa lobuchwepheshe, ukuzijabulisa, nezinsizakalo ze-inthanethi. Ukuze unike amandla lo mbono, izinkampani ezimbalwa zobuchwepheshe zibheja ukuthi ukuthuthukisa ukulingisa okungokoqobo okungokoqobo kuzoba umshayeli oyinhloko wokuthuthukisa ukwamukelwa komphakathi kwezinkundla ze-metaverse nobuchwepheshe (njengamahedisethi ento engekho ngokoqobo). 

    Ngo-2021, i-Epic Games kanjiniyela yakhulisa u-$1 bhiliyoni we-USD emzuliswaneni omusha woxhaso ukuze kusekelwe imizamo yayo yokwakha i-metaverse. Lo mzuliswano woxhaso ubandakanya utshalo-mali lwesu lwamaRandi ayizigidi ezingu-200 oluvela kwa-Sony, okuqinisa ubudlelwano obuseduze phakathi kwalezi zinkampani ezimbili kanye nemigomo yazo yokuthuthukisa ubuchwepheshe, ukuzijabulisa, kanye nezinsizakalo ze-inthanethi ezixhumene nomphakathi. 

    Ngaleso sikhathi, inkampani yezobuchwepheshe i-Nvidia yethule i-Omniverse Enterprise, inkundla yesofthiwe yokubhaliselwe yabaklami be-3D ukuze basebenzisane futhi basebenze kuyo. Inkundla ivumela abaklami ukuthi basebenze ngesikhathi esisodwa emhlabeni obonakalayo kunoma iyiphi idivayisi. I-Omniverse Enterprise inezixhumi ezinezinhlelo zokusebenza ezivela ku-Adobe, Autodesk, Epic Games, Blender, Bentley Systems, kanye ne-ESRI, evumela abaklami ukuthi basebenze kumafomethi amaningi. Kusukela yethula i-beta ngo-2020, uNvidia usebone abasebenzisi abacishe babe ngu-17,000 futhi usebenze nezinkampani ezingama-400.

    Umthelela ophazamisayo

    Amafemu obuchwepheshe amukela i-metaverse ukuze adale ukuzizwisa komsebenzisi okugxilile nokusebenzisanayo. Isibonelo, izinkundla zokuxhumana zifaka izinto ze-virtual reality (VR) ukuze zivumele abasebenzisi ukuthi bavakashele futhi bahlole izindawo ezibonakalayo ndawonye. Izinkampani ze-E-commerce nazo zibheke ku-metaverse ukuze zenze izitolo zangaphambili kanye nolwazi lokuthenga.

    Enye yezinzuzo ezinkulu zokuklama amapulatifomu e-metaverse yikhono lokudala ulwazi lomsebenzisi oluhlukile. Akukho ukulinganiselwa ngokomzimba emhlabeni obonakalayo, ngakho izinkampani zingakwazi ukuklama futhi zakhe cishe noma yini abangayicabanga. Enye inzuzo ye-metaverse amandla okukhula kokubambisana nokuxhumana. Endaweni ebonakalayo, abantu abavela kuwo wonke umhlaba bangasebenza kumaphrojekthi noma babambe imihlangano ngesikhathi sangempela, kungakhathaliseki indawo. Lesi sici singasebenza ezinkampanini ezinamaqembu akude noma labo abafuna ukwandisa ukufinyelela kwabo emhlabeni jikelele. 

    Kodwa-ke, kunezinselelo amafemu ezobuchwepheshe okufanele azicabangele lapho akha amapulatifomu azo we-metaverse. Esinye sezivimbamgwaqo ezinkulu isidingo soxhumano lwe-inthanethi olusezingeni eliphezulu futhi oluzinzile, okungaba inselele ezindaweni ezinengqalasizinda yenethiwekhi engeyinhle. Ukwengeza, kukhona ukukhathazeka mayelana nokuphepha kanye nobumfihlo ku-metaverse. Njengoba abantu beqhubeka bechitha isikhathi esiningi ezindaweni ezibonakalayo, ulwazi lomuntu siqu lungafakwa engcupheni noma lusetshenziswe kabi. Enye inselele isidingo sokusebenzelana nokuklama okusebenziseka kalula. I-metaverse ingaba yinkimbinkimbi futhi idide, ikakhulukazi ezizukulwaneni ezindala, ngakho-ke amafemu ezobuchwepheshe kufanele aqinisekise ukuthi ukuxhumana kwamapulatifomu abo kunembile futhi kulula ukukusebenzisa.

    Imithelela yedizayini ye-metaverse

    Imithelela ebanzi yokwakheka kwe-metaverse ingabandakanya:

    • Amafemu obuchwepheshe neziqalo ezikhulula izinkundla ezithuthukayo ezivumela abaklami ukuthi bakhe imihlaba engokoqobo nama-avatar angokoqobo.
    • Ukuthuthukiswa kwemikhuba emisha yezenhlalo nokusebenzisana okusekelwe ekuxhumaneni komsebenzisi okuklanyelwe ezindaweni ezishintshashintshayo zamanje nezesikhathi esizayo.
    • Amakilasi abonakalayo nezinkundla zokufunda eziku-inthanethi zithuthukiswa ngezinto ezigxilisa ingqondo nezisebenzisanayo, okwenza ukufunda kuhehe futhi kuhlanganyele.
    • Amafemu obuchwepheshe abambisana nabahlinzeki bezempilo ukuze banikeze ukwelashwa kwe-VR, ukubonisana nge-telemedicine, nokuqapha okukude ukuze kuthuthukiswe ukunakekelwa kwesiguli kanye nokufinyelela ezinsizakalweni zezokwelapha.
    • Ingaphambili lesitolo elibonakalayo nolwazi lokuthenga okuvumela izinkampani ukuthi zifinyelele izethameli ezibanzi futhi zinikeze ulwazi lokuthenga oluyingqayizivele nemicimbi.
    • Ukuvakasha okubonakalayo okuvumela abantu ukuthi bahlole futhi bazizwele izindawo ezintsha ngaphandle kokuhamba ngokomzimba, okungase kuholele ekwehliseni umthelela wemvelo wezokuvakasha.

    Imibuzo ongaphawula ngayo

    • Uma usebenza kulwazi lomsebenzisi noma idizayini yesixhumi esibonakalayo, inkampani yakho iyilungiselela kanjani i-metaverse?
    • Amafemu ezobuchwepheshe angaqinisekisa kanjani ukuthi imiklamo yawo ye-metaverse inikeza ukufinyeleleka okukhulu kwabantu abakhubazekile?