
Future of Fanuc
CATEGORIES
- Asset Performance
- Innovation assets and pipeline
- Disruption vulnerability
- Company headlines
- Company’s future prospects
DATA ACCESS
FANUC is a group of companies, mainly Fanuc America Corporation of Rochester Hills, Michigan, USA, FANUC Europe Corporation S.A. of Luxembourg, and FANUC Corporation of Japan, that offer automation products and services such as computer numerical control systems and robotics. FANUC is one of the biggest producers of industrial robots in the globe. The company had its beginnings as part of Fujitsu developing early servo systems and numerical control (NC). Its name is an acronym for Fuji Automatic Numerical Control. The Computing Control Division became independent and FANUC Ltd was formed in 1972.
Innovation assets and Pipeline
All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.
DISRUPTION VULNERABILITY
Belonging to the industrials sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:
*First off, advances in nanotech and material sciences will result in a range of materials that are stronger, lighter, heat and impact resistant, shapeshifting, among other exotic properties. These new materials will enable significantly novel design and engineering possibilities that will impact the manufacture of a vast swath of current and future products.
*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of factory assembly lines, thereby improving manufacturing quality and costs.
*3D printing (additive manufacturing) will increasingly work in tandem with future automated manufacturing plants drive down the costs of production even further by the early 2030s.
*As augmented reality headsets become popularized by the late 2020s, consumers will begin replacing select types of physical goods with cheap-to-free digital goods, thereby reducing general consumption levels and revenue, per consumer.
*Among millennials and Gen Zs, the growing cultural trend towards less consumerism, towards investing money into experiences over physical goods, will also lead to a minor reduction in general consumption levels and revenue, per consumer. However, a growing global population and the increasingly wealthy African and Asian nations will make up for this revenue shortfall.