Company profile

Future of News Corp.

#
Rank
591
| Quantumrun Global 1000

The original News Corporation is also known as News Corp. It is a US global mass media corporation headquartered in New York City. It was the 4th-largest media group in the globe as of 2014 in terms of revenue.

Home Country:
Sector:
Industry:
Publishing, Printing
Website:
Founded:
1979
Global employee count:
24000
Domestic employee count:
9000
Number of domestic locations:

Financial Health

Revenue:
$8292000000 USD
3y average revenue:
$8434000000 USD
Operating expenses:
$4728000000 USD
3y average expenses:
$4918000000 USD
Funds in reserve:
$1832000000 USD
Market country
Revenue from country
0.47
Revenue from country
0.30

Asset Performance

  1. Product/Service/Dept. name
    News and information services
    Product/Service revenue
    5338000000
  2. Product/Service/Dept. name
    Book publishing
    Product/Service revenue
    1646000000
  3. Product/Service/Dept. name
    Digital real estate services
    Product/Service revenue
    822000000

Innovation assets and Pipeline

All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page. 

DISRUPTION VULNERABILITY

Belonging to the media sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, the cultural shift among Millennials and Gen Zs toward experiences over material goods will make travel, food, leisure, live events and especially media consumption increasingly desirable activities.

*By the late 2020s, virtual reality (VR) and augmented reality (AR) will reach a level of market penetration significant enough for media companies to start shifting sizeable resources into content production for these platforms.

*By the late 2030s, the widespread popularity of VR and AR will shift the public’s media consumption tastes away from voyeuristic storytelling (traditional movies and television shows) to participatory forms of storytelling that immerses the content consumer by allowing them to influence the content they experience—kind of like being an actor in the movie you’re watching.

*The shrinking cost and versatility of artificial intelligence systems, combined with the increasing computational capacity of future quantum computing systems, will drive down the cost of producing higher budget looking content, especially for future VR and AR platforms.

*All media will eventually be delivered primarily through subscription based platforms. Everyone will pay for the content they want to consume.

COMPANY’S FUTURE PROSPECTS

Company Headlines