Company profile

Future of VF

#
Rank
571
| Quantumrun Global 1000

VF Corporation is a US global apparel and footwear company established in 1899 and headquartered in Greensboro, North Carolina. The company’s more than 30 brands are classified into 5 product categories: Imagewear, Contemporary Brands, Outdoor & Action Sports, Sportswear, and Jeanswear.

Home Country:
Sector:
Industry:
Apparel
Website:
Founded:
1899
Global employee count:
69000
Domestic employee count:
31000
Number of domestic locations:

Financial Health

Revenue:
$12019003000 USD
3y average revenue:
$11977796000 USD
Operating expenses:
$10519777000 USD
3y average expenses:
$10282640333 USD
Funds in reserve:
$1227862000 USD
Market country
Revenue from country
0.62

Asset Performance

  1. Product/Service/Dept. name
    7533100000
    Product/Service revenue
    7533100000
  2. Product/Service/Dept. name
    Jeanswear
    Product/Service revenue
    2737700000
  3. Product/Service/Dept. name
    Imagewear
    Product/Service revenue
    1103800000

Innovation assets and Pipeline

Total patents held:
9

All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page. 

DISRUPTION VULNERABILITY

Belonging to the apparel sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, 3D fabric printers that can ‘print’ bespoke blazers and sewing robots that can sew together more t-shirts than 20 humans can in a single hour will result in clothing manufacturers being able to significantly cut their manufacturing costs for the masses, while also offering more customized/tailored clothing options to individuals.

*Similarly, as clothing production becomes more automated, the need to outsource production will be replaced with domestic automated clothing factories that will cut down on shipping costs and speed up clothing/fashion cycles.

*Automated and local and customized clothing production will allow for clothing lines to be tailored to localities instead of for national markets. Fashion insights will be gathered digitally by scanning local news/social feeds and then clothing to reflect said news/insights/fads/trends will be delivered to said localities shortly thereafter.

*Advances in nanotech and material sciences will result in a range of new materials that are stronger, lighter, heat and impact resistant, shapeshifting, among other exotic properties. These new materials will allow for a range of new clothing and accessories to become possible.

*As augmented reality headsets become popularized by the late 2020s, consumers will begin superimposing digital clothing and accessories on top of their physical clothing and accessories to give their overall look a more interactive and potentially supernatural flare.

*The current physical retail meltdown will continue into the 2020s, resulting in less physical outlets to sell clothing. This trend will eventually encourage apparel companies to invest more into developing their brands, developing their online ecommerce channels, and opening their own brand-focused physical stores.

*Global Internet penetration will grow from 50 percent in 2015 to over 80 percent by the late-2020s, allowing regions across Africa, South America, the Middle East and parts of Asia to experience their first Internet revolution. These regions will represent the biggest growth opportunities for online apparel companies looking to expand into new markets.

COMPANY’S FUTURE PROSPECTS

Company Headlines