eSports: abubuwan wasanni na Mega ta hanyar caca

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eSports: abubuwan wasanni na Mega ta hanyar caca

eSports: abubuwan wasanni na Mega ta hanyar caca

Babban taken rubutu
Ƙara shaharar eSports ya sake fasalin nishaɗin kan layi da wasan motsa jiki.
    • About the Author:
    • Sunan marubuci
      Quantumrun Haskaka
    • Oktoba 13, 2022

    Takaitacciyar fahimta

    eSports ya rikide zuwa babban taron wasanni, yana jan hankalin miliyoyin duniya tare da wasanninsa daban-daban da kuma kyaututtukan kuɗi masu yawa. Wannan karuwa a shahararriyar ita ce sake fasalin nishaɗi, masana'antar yin caca, har ma da cibiyoyin ilimi, yayin da ƙarin masu kallo da 'yan wasa ke shiga cikin waɗannan gasa ta zahiri. Ci gaban masana'antu na iya haifar da sababbin dama da ƙalubale a cikin tallace-tallace, ilimi, da tsarin tsari.

    mahallin eSports

    Wasannin eSports sun tafi daga nishaɗin nishaɗi zuwa wani muhimmin al'amari na wasanni. Tare da gasa kamar The International da The League of Legends World Championship da ƙwararrun ƴan wasa da ke fafutukar samun kyaututtukan kuɗi masu yawa, ba abin mamaki ba ne cewa eSports' roko yana ƙaruwa. Dangane da Wasannin Turai, abubuwan ESportsBattle sun ga babban haɓakar masu kallo a cikin 2021, tare da ƙarin mutane miliyan 6 suna sauraron kowane wata. Waɗannan abubuwan da suka faru sun haɗa da e-kwallon ƙafa, wasan Counter-Strike: Global Offensive (CS:GO), e-basketball, da hockey e-kankara. CS: GO abubuwan da suka faru sun ga mafi girman haɓakar masu kallo fiye da kowane horo na eSport. 

    Tare da manyan kyaututtukan kuɗi da mutane da yawa suna kallo, ba abin mamaki ba ne cewa eSports kuma yana haɓaka duniyar caca, musamman a Turai da Asiya. Misali, jimlar adadin fare akan duk abubuwan da suka faru na ESportsBattles sun sami ƙaruwa mai yawa na kusan kashi 100 tsakanin Disamba da Agusta 2021.

    Kamfanin bincike na Statista ya bayyana cewa a cikin shekara guda, kasuwar eSports ta duniya ta karu da kusan kashi 20 cikin dari a shekarar 2023, wanda ya kai dalar Amurka biliyan 3.8. Ana sa ran karuwar shaharar za ta yi girma a cikin gajeren lokaci, tare da kudaden shiga na kasuwannin duniya ya kai dala biliyan 4.3 nan da 2024. 

    Ana sa ran kasuwar fitar da kayayyaki a Amurka za ta jagoranci samar da kudaden shiga, tare da hasashen darajar kasuwa ta kusan dala biliyan 1.07 nan da shekarar 2024. Koriya ta Kudu kuma tana fitowa a matsayin babbar 'yar wasa a fagen. Nan da 2024, ana sa ran masana'antar za ta jawo hankalin masu kallo miliyan 577 a duniya.

    Tasiri mai rudani

    A farkon shekarun 2000, da ba za a iya misaltuwa ba a ce mutane za su fi sauraron ƴan wasan bidiyo fiye da ƴan wasan ƙwallon ƙafa. Koyaya, eSports sun zama babban abokin hamayyar wasannin gargajiya. Esports wani nau'i ne na nishaɗi na musamman saboda yana jan hankalin 'yan wasan hardcore da masu sa ido na yau da kullun.

    Wasannin bidiyo masu gasa, kamar wasanni na gargajiya, suna ba da zaɓuɓɓuka iri-iri don ƴan wasa kowane ɗanɗano. Akwai masu sauraro ga kowa da kowa a gasar caca, ko masu harbi ne, dabarun tattara kati, ko ma wasan kwaikwayo na gona. Wani fa'idar wasanni na kama-da-wane ita ce tana ba da filin wasa daidai ga maza, mata, da sauran nau'ikan jinsi don yin gasa. Wasan yana buƙatar hazaka, hali, da haɗin gwiwa amma ba'a iyakance shi da ƙa'idodin jiki ba.

    Shahararriyar eSports ta fi bayyana a tsakanin matasa, musamman daliban koleji. Bisa ga bincike daga Jami'ar Texas da Jami'ar Salerno, Italiya, daruruwan kolejoji da jami'o'i mambobi ne na Ƙungiyar Ƙwararrun Ƙwararrun Ƙwararru ta Amirka (NACE). A zahiri, wasanni na kama-da-wane ɗaya ne daga cikin mafi saurin faɗaɗa wasanni a harabar kwaleji, tare da ƴan kallo da ƴan wasa. Akwai kusan kulake eSports 1,600 a cikin jami'o'i 600, kuma waɗannan lambobin na iya faɗaɗa zuwa makarantun firamare, na tsakiya, da manyan makarantu a duk faɗin Amurka. Sakamakon haka, jami'o'i suna amfani da eSports don ƙarfafa ɗalibai su shiga harabar su, haɓaka ƙwarewar tunani mai mahimmanci, da ƙarfafa aikin haɗin gwiwa.

    Tasirin eSports

    Faɗin tasirin eSports na iya haɗawa da: 

    • eSports ana la'akari da gaske don zama wani ɓangare na gasar Olympics a ƙoƙarin jawo hankalin matasa.
    • Haɓaka kyaututtukan kuɗi don gasa da manyan kamfanoni na ƙasashen duniya ke ɗaukar nauyi. Wannan yanayin na iya haifar da haɓakar yin fare yayin abubuwan da suka faru.
    • Haɓakar ƴan wasan eSports waɗanda ke da tasiri iri ɗaya, shaharar su, da albashi kamar manyan ƴan wasan gargajiya. Waɗannan fa'idodin na iya haɗawa da ma'amalar kasuwanci da haɗin gwiwar kamfanoni.
    • Mutane da yawa suna sauraron eSports, a ƙarshe sun zarce duk masu sauraron wasanni na gargajiya. Wannan ci gaban na iya sa masu talla su canza zuwa haɗin gwiwar eSports.
    • Daliban kwaleji sun fi son horarwa don zama ƙwararrun ƴan wasan eSports maimakon neman digiri na gargajiya.
    • Kasuwancin da ke daidaitawa don ɗaukar nauyin ƙungiyoyin eSports da abubuwan da suka faru, wanda ke haifar da dabarun tallan tallace-tallace iri-iri da haɓaka ganuwa a tsakanin ƙananan ƙididdiga.
    • Haɓakawa a cikin fage na eSports da aka keɓe da kayan aiki, yana haifar da haɓaka birane da sabbin damar aiki a cikin gudanarwar taron da tallafin fasaha.
    • Gwamnatoci suna ƙirƙira ƙa'idodi na musamman ga eSports, suna mai da hankali kan wasan gaskiya da jin daɗin ɗan wasa, wanda zai iya yin tasiri ga ƙa'idodin ƙasashen duniya don wasannin dijital.

    Tambayoyin da za a duba

    • Menene sauran fa'idodin eSports akan wasannin gargajiya?
    • Ta yaya eSports za su iya tasowa tare da haɗa haɗin gaskiya (XR)?

    Nassoshi masu hankali

    Shahararrun hanyoyin haɗin gwiwa da cibiyoyi an yi nufin wannan fahimtar: