Iphrofayela Yenkampani

Ikusasa le- Activision Blizzard

#
Isibalo
454
| I-Quantumrun Global 1000

I-Activision Blizzard, Inc. ingumthuthukisi wegeyimu yevidiyo ozinze e-US. Izinze e-Santa Monica, eCalifornia futhi yasungulwa ngo-2008 ngenhlanganisela ye-Activision ne-Vivendi Games. Amasheya enkampani athengiswa ku-stock exchange ye-NASDAQ ngaphansi kophawu lwe-NASDAQ: i-ATVI futhi inkampani iphakathi kwe-S & P 500. Njengamanje i-Activision Blizzard iqukethe amayunithi ebhizinisi angu-5: I-King Digital Entertainment, i-Activision Blizzard Studios, i-Major League Gaming, i-Blizzard Entertainment ne-Activision.

Izwe Lasekhaya:
Umkhakha:
Indzawo:
Isofthiwe yekhompyutha
Iwebhusayithi:
Isekelwe:
2008
Isibalo sabasebenzi bomhlaba wonke:
9500
Isibalo sabasebenzi basekhaya:
5154
Inombolo yezindawo zasekhaya:
20

Impilo Yezezimali

Imali engenayo:
$6608000000 USD
Imali engenayo eyisilinganiso seminyaka engu-3:
$5226666667 USD
Izindleko zokusebenza:
$5196000000 USD
3y izindleko ezimaphakathi:
$3922000000 USD
Izimali ezibekiwe:
$1613000000 USD
Imali engenayo evela ezweni
0.52
Imali engenayo evela ezweni
0.34

Ukusebenza Kwempahla

  1. Umkhiqizo/Isevisi/uMnyango. igama
    I-Activision (isigaba)
    Imali engenayo yomkhiqizo/yesevisi
    1150000000
  2. Umkhiqizo/Isevisi/uMnyango. igama
    I-Blizzard (isigaba)
    Imali engenayo yomkhiqizo/yesevisi
    669000000
  3. Umkhiqizo/Isevisi/uMnyango. igama
    Inkosi (isigaba)
    Imali engenayo yomkhiqizo/yesevisi
    436000000

Izimpahla zokuqamba kanye nePipeline

Izinga lomkhiqizo womhlaba:
392
Isamba samalungelo obunikazi aphethwe:
105
Inombolo yenkambu yamalungelo obunikazi ngonyaka odlule:
2

Yonke imininingwane yenkampani eqoqwe embikweni wayo wonyaka wezi-2016 neminye imithombo yomphakathi. Ukunemba kwale datha neziphetho ezithathwe kuyo kuncike kule datha efinyeleleka esidlangalaleni. Uma iphoyinti ledatha elibalwe ngenhla litholwa linembayo, i-Quantumrun izokwenza izilungiso ezidingekayo kuleli khasi elibukhoma. 

UKUPHAZAMISA UBUNGOZI

Ukuba sembonini yezokuzijabulisa kusho ukuthi le nkampani izothintwa ngokuqondile nangokungaqondile ngamathuba amaningi okuphazamisayo nezinselelo emashumini eminyaka ezayo. Ngenkathi kuchazwe kabanzi phakathi kwemibiko ekhethekile ye-Quantumrun, lezi zimo eziphazamisayo zingafingqwa kumaphuzu abanzi alandelayo:

*Okokuqala, ukuguquguquka kwamasiko phakathi kweMillennials kanye namaGen Z kuya kokuhlangenwe nakho ngezimpahla ezibonakalayo kuzokwenza ukusetshenziswa kokuzijabulisa kube umsebenzi ofiseleka ngokuqhubekayo.
*Ngasekupheleni kweminyaka yawo-2020, into engekho ngokoqobo (VR) kanye ne-augmented reality (AR) izofinyelela izinga lokungena emakethe elibaluleke ngokwanele ukuze izinkampani zokuzijabulisa ziqale ukushintsha izinsiza ezinkulu zibe ukukhiqizwa kokuqukethwe kwalezi zindawo.
*Ngasekupheleni kweminyaka yawo-2030, ukuduma okusabalele kwe-VR kanye ne-AR kuzosusa ukunambitheka kokusetshenziswa kwemidiya yomphakathi kusuke ekuxoxeni izindaba ze-voyeuristic (amamuvi endabuko nezinhlelo zikamabonakude) kuyise ezinhlotsheni ezibamba iqhaza zokuxoxa izindaba ezicwilisa umthengi wokuqukethwe ngokumvumela ukuthi athonye okuqukethwe abakutholayo. -uhlobo lokuba ngumdlali wefilimu oyibukayo.
*Izindleko ezinciphayo nokuguquguquka kwezinhlelo zobuhlakani bokwenziwa, kuhlanganiswe namandla ekhompyutha akhulayo wezinhlelo zekhompuyutha ze-quantum zesikhathi esizayo, kuzokwehlisa izindleko zokukhiqiza okuqukethwe okubukeka kwebhajethi ephezulu, ikakhulukazi izinkundla ze-VR ne-AR zesikhathi esizayo.
*Yonke imidiya yokuzijabulisa (ikakhulukazi imidlalo yevidiyo) izogcina ilethwa ngokuyinhloko ngezinkundla ezisuselwe kokubhaliselwe.

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